Yes, the Road Building Development Card can be used for ships or roads. From the Seafarers rules, page 5.
Do ships count as roads in Catan?
You build and place ships in much the same way as roads. They connect two adjacent intersections. A chain of connected ships of the same color form a “Shipping Route.” Shipping routes act the same way as roads for expanding your Principality.
What development cards are in Catan?
In the base game, there are 25 development cards: 14 knight cards, 5 victory point cards, 2 road building, 2 year of plenty, and 2 monopoly. Victory Point card – 1 additional Victory Point is added to the owners total and doesn’t need to be played to win.
When can you play a development card in Catan?
You may only play 1 Development Card during your turn— either 1 Knight Card or 1 Progress Card. You can play the card at any time, even before you roll the dice. You may not, however, play a card that you bought during the same turn.
Is there a development card for Catan Seafarers?
Catan: Seafarers uses the base game development cards which function exactly the same except for the following exceptions: Road Builder – a player can place 2 roads OR 2 ships OR 1 road and 1 ship Catan: Cities & Knights does not use development cards but uses Progress cards.
How many development cards are there in World of Catan?
In the base game, there are 25 development cards: 14 knight cards, 5 victory point cards, 2 road building, 2 year of plenty, and 2 monopoly. Knight card – lets the player move the robber Road Building – player can place 2 roads as if they just built them Year of Plenty – the player can draw 2 resource cards of their choice from the bank
How do you build a ship in Catan?
To build a ship, expend 1 wool resource (to make sails) and 1 lumber resource (to build hulls and masts). Like roads, ships can only be placed on the boundary (hex side) between two hexes. Unlike roads, ships cannot be placed between two land hexes.
Where do you move ships in Catan Seafarers?
You may only move the ship that is at the end of the ship- ping route that is not connected to the “homeport” for that route. The homeport is the settlement or city adjacent to the first ship in the route. If the route has branches, then there may be a number of ships eligible for movement. 4.