A Continuous Spell Card, known as a Permanent Magic Card (Japanese: 永 えい 続 ぞく 魔 ま 法 ほう カード Eizoku Mahō Kādo) in the OCG, is a Spell Speed 1 Spell Card that stays on the field once it is activated.
Do continuous traps have to stay on field to resolve?
Continuous, Field, or Equip Spell Card, or Continuous Trap Card do not work in the same manner as other spells and traps. The continuous effects and other effects on these cards that are supposed to be applied during the resolving of these cards will not apply if these cards are removed from the field before resolving.
Can you use continuous traps on your opponent’s turn?
Trap Cards will help you out with different effects, just like Spell Cards. The big difference between them is that you can activate Trap Cards during your opponent’s turn. However, your opponent can destroy your face-down Trap Cards on the turn they were Set, or before the time is right to activate them.
Can you activate continuous trap Cards on your opponent turn?
How many trap Cards can you activate per turn?
Unlike your Monster Cards, Spells and Traps have no once-per-turn restriction on them. During your turn, you could play all your Spell Cards, or Set all your Spell and Trap Cards. But if you watch many veteran Duelists, you’ll notice they don’t set all their Spell and Trap Cards right away.
Can you activate continuous spells on opponents turn?
Yes, you can set Spell Cards and use them on the very same turn. You CANNOT use a Quick-Play Spell card the same turn it is Set. And Quick-Play Spell cards can be used from the Hand during your Turn, but cannot be used during your Opponent’s Turn, unless it is Set on your side of the field, during your Opponent’s Turn.
Is a continuous trap a normal trap?
Trap Cards may be chained to Spell Cards, other Trap Cards, or to the effects of Effect Monsters. Normal Trap Cards are Spell Speed 2. The effects of certain Normal Trap Cards behave like Equip Cards, but the card is still considered a Normal Trap Card. Continuous Trap Cards are also Spell Speed 2.
Can a continuous trap card be removed from the field?
Continuous, Field, or Equip Spell Card, or Continuous Trap Card do not work in the same manner as other spells and traps. The continuous effects and other effects on these cards that are supposed to be applied during the resolving of these cards will not apply if these cards are removed from the field before resolving.
Is there a way to negate a continuous trap?
With continuous trap cards, are you able to negate their activation only upon the initial activation, or can you still negate it upon a later activation?
Are there any continuous traps that have effects?
However, there are Continuous Traps which have effects that activate. It’s kinda like Field Spell Cards – most have Continuous-like effects (like ” Umi “), but there are some with effects that activate (like ” Black Garden “).
What happens when light and darkness dragon negates a spell?
When “Light and Darkness Dragon” negates the activation of a Continuous Spell or Trap Card, the Continuous Spell or Trap Card is sent to the Graveyard. When “Light and Darkness Dragon” negates the activation of “Swords of Revealing Light”, the “Swords of Revealing Light” is sent to the Graveyard. 17