You can’t unequip something without equipping it to something else because the equip ability requires a target.
How does equip work in MTG?
By paying the equip cost (which can only be done at sorcery speed), it attaches to a creature you control. If that creature leaves play, the Equipment becomes unattached and remains in play. Paying the equip cost also allows the Equipment to be moved from one creature to another.
Can you equip a creature with the same equipment?
Yes, you can choose the currently equipped creature to target with the equip ability since it doesn’t require the target to be a different creature.
Does giving a creature shroud remove enchantments?
No, shroud won’t removes auras. Also, you opponent couldn’t equip a creature with Whispersilk Cloak that you control as equip on let’s you activate the ability on a creature they control.
What does Equip cost mean on artifact cards?
Equip is an activated ability of artifact Equipment cards. “Equip [cost]” means “[Cost]: Attach this Equipment to target creature you control. Activate this ability only any time you could play a sorcery.”. In addition, the Attach keyword action that the Equip ability uses is defined in rule 701.2a as.
Can a creature attach an equipment to another creature?
Yes, if you have an Equipment attached to one creature, you can pay its equip cost to attach it to another creature. Every Equipment has the Equip keyword ability, which is defined in rule 702.6a as
Can you pay the Equip cost of equipment?
Yes, if you have an Equipment attached to one creature, you can pay its equip cost to attach it to another creature. Every Equipment has the Equip keyword ability, which is defined in rule 702.6a as. Equip is an activated ability of artifact Equipment cards. “Equip [cost]” means “[Cost]: Attach this Equipment to target creature you control.
Can a creature equip itself with an illegal permanent?
Equipment that loses the subtype “Equipment” can’t equip a creature. An Equipment can’t equip itself. An Equipment that equips an illegal or nonexistent permanent stops equipping that permanent, but remains in play. (This is a state-based effect. See rule 420.) 212.2j The creature an Equipment is attached to is called the “equipped creature.”