Hear this out loudPauseGenerally, each room can facilitate two dwellers. Merged rooms may be occupied by up to 6 dwellers. Production rooms require a specific S.P.E.C.I.A.L trait to run, while training rooms increase a specific trait of the selected dwellers. Production rooms can also rush production.
How do I get more dwellers to come to my room in fallout shelter?
Hear this out loudPauseThe simplest way to increase the population in Fallout Shelter is by making babies. Just after the tutorial ends, about 12 dwellers from the wasteland show up to your vault door. But you need to match the pairs(a male dweller and a female dweller) and put them in Living room.
How do you get rare dwellers?
Hear this out loudPauseLegendary dwellers are found randomly through opening lunchboxes. Rare dwellers have a total sum of 29 SPECIAL points, with the exception of 3 preset dwellers. Legendary dwellers have a total sum of 40 SPECIAL points. Rare and legendary dwellers are not unique.
How can you tell which room a dweller is in?
As you drag a dweller from room to room, you’ll see what letter that room utilizes AND what stat number that dweller will contribute. Likewise, whenever looking at a dweller’s stats, even without blowing it up to see the exact numbers, you can tell which stat is which by quickly spelling and counting it out in your head.
When do you add a dweller to a maxed out room?
When adding a dweller to a maxed-out room, notice the “letter +” or “letter -” symbol that appears next to them. If it’s plus, they have a higher SPECIAL stat for that room than at least one of the dwellers currently working there, and they will replace the lowest SPECIAL worker.
How does the Dweller work in fallout shelter?
As mentioned above, each dweller has stats that correspond to the different rooms of the vault, and aligning the best worker with the right room not only adds to overall happiness, it makes your production more efficient.
What happens when a dweller is dragged into a room?
When a dweller is dragged into a room, they will commence whichever activity is appropriate for that room: for instance, a dweller dragged into a power plant will activate its power-producing abilities. A dweller dragged into a training room will begin training in that SPECIAL ability.