Having a good mana base—reliable and as painless as possible—is important against aggro, as stumbling for even one early turn will tend to result in a lot of damage. Many control decks include some way to gain life in the mid and late game to move themselves out of the danger zone against aggro.
How do you counter a control deck?
DO play threats early before counterspells come online. Put creatures on the board or cards that generate value over time. DON’T play slow opening hands that allow the control player to accumulate resources before threats hit the board.
What beats aggro mtg?
As discussed in the chapter on the metagame, midrange is generally favored against aggro for the following reasons: Midrange threats are beefier and difficult to remove for aggro. Midrange has persistent card advantage tools. Late game is much better for those decks than aggro.
How do you beat a blue deck?
The way to beat blue-based decks is to play smart by avoiding and baiting their counterspells, and then either moving fast enough so that they can’t deal with you (red), or having more powerful threats then they can deal with, coming out earlier than usual (green).
What is an aggro deck MTG?
Aggro. Aggro (short for “aggressive”) decks attempt to reduce their opponents from 20 life to 0 life as quickly as possible, rather than emphasize a long-term game plan. Aggro decks focus on converting their cards into damage; they prefer to engage in a race for tempo rather than a card advantage-based attrition war.
How do you deal with a deep deck?
Some super general pointers:
- The deck is very flexible and has multiple wincons it can play towards.
- As such, handreading is important.
- Pay attention to the tossed cards.
- Deep’s weakest point in terms of tempo is around turns 4-6.
- Play around Jettison.
- Terror of the depths and Mists call are powerful 1-ofs.
How many lands should a control deck have?
Control decks generally run 24-28 lands, with card-draw and card-filtering to help them hit land drops. Low-cost card-draw or card-filtering cards, like Preordain, are kinda like mana dorks for land-count purposes — you’ll see more cards, so you can afford to put fewer lands in the deck.