Draw your 5 cards for your opening hand. If any of those cards are weaknesses (your unique player weakness, basic weaknesses, or story-based weaknesses), set those cards aside and draw cards from your deck to replace this. Do not trigger these weaknesses. Continue this process until you have nothing but 5 non-weakness cards in your hand.
What makes up a scenario card in Arkham Horror?
A card in play and under his or her control. This includes his or her investigator card. A scenario card that is in play and at the same location as the investigator. This includes the location itself, encounter cards placed at that location, and all encounter cards in the threat area of any investigator at that location.
What are the rules for Mulligan in Arkham Horror?
Choose any of the cards in your opening hand to mulligan. You may choose none of them, some of them, or all of them. Place those cards aside. Do not shuffle these cards back into your deck. Draw cards from your deck until you have 5 cards in hand.
How does a triggered ability work in Arkham Horror?
A revelation ability, indicated by a bold ” Revelation – ” command on an encounter card or weakness, initiates as that card is drawn by an investigator (see ” Revelation ” on page 18). A triggered ability is any ability prefaced by either a icon, a icon, or an icon.
Can you investigate a location in Arkham Horror?
A number of cards from the encounter deck prohibit investigating the location until a specific activity has happened (usually a test and then discarding the encounter card). However, this doesn’t stop investigators from triggering abilities that allow you to ‘discover clues at your location’ as discovering is not investigating.
How many cards can you draw in Arkham Horror?
Draw cards from your deck until you have 5 cards in hand. If you drew any weakness cards, just like in Step #2, put those aside and then draw replacements until your hand is full of 5 non-weakness cards.
Why are there rules for Arkham Horror TCG?
The fact that all of their modern titles have both a Learn To Play and a Rules Reference Booklet is evidence to how they need to break down the rules for both newer players, while properly explaining the more esoteric parts of play to more advanced players.
What is the Grim rule in Arkham Horror?
In an effort to move the game along, Arkham Horror features “The Grim Rule” which states that if your group can’t be bothered to look up some weird interaction, you should assume the worst possible outcome given the information you have at the time.