If you land on a Double Trouble space by any number, you take one additional turn. Happy gaming!
Can you move more than one peg in Trouble?
A peg cannot go around the gameboard more than once. A peg can only enter FINISH if you MOVE IN THE DIRECTION of the Finish Line and pop the EXACT NUMBER to land on an empty FINISH LINE SPACE.
What is the Double Trouble rule?
Each player chooses one dice roller to pop. One player shouts “GO” and both players keep popping the dice rollers until one player pops a 6. The player who DID NOT pop the 6 loses the POP-OFF and must immediately return his or her playing piece to either one of the START Spaces.
Can you jump your own peg in Trouble?
When you pop a 6, you can either move a new peg out to START, or move a peg already in the playing track. You must use the 6 to move a peg already in the playing track. You cannot land on your own pegs.
What does the Red 1 mean on trouble?
RED 1: means the other player can move one out if they can, you don’t move that turn.
What happens if you land on your own peg in trouble?
If you have your own peg occupying your START, you cannot move a new peg in case you pop a 6. Also, you cannot land on your own peg. You will have to move another peg in such a case. After taking one clockwise round around the board, a peg has to enter its respective FINISH line.
Can you land on yourself in trouble?
This includes an opponent’s piece being on your “Start” when you roll a 6 and are able to move a piece from “Home” to “Start.” You may not land on your own pieces, including to move onto Start. Per Trouble game rules, to win the game, you must be the first player to move all your pieces into the your Finish.
Do you need the exact number to go home in Sorry?
To win Sorry, you need to get all of your pawns to the home space. You also need to draw the exact number of spaces between a pawn and your home space in order to get there. The number cannot be higher than the amount of spaces between your pawn and the HOME space.