The upper-right corner of an Improvement card shows its cost: goods that a player must pay in order to play the card. Of course, the condition is fulfilled if the player has more than the required number of fields or cards. Many Minor and all Major Improvements are worth Victory Points at the end of the game.
How many occupations Agricola?
7
How many occupations can you use in Agricola? You get dealt 7, but only have 5 family members.
Which is the best version of the Agricola compendium?
The Unofficial Agricola Compendium Version 7.1 (2010-01-03) This is a complete list of minor improvements and occupations in the game Agricola. Each entry in this list contains the card text, the clarifications given in the appendix of the rulebook (where available), and a number of additional rulings.
How do you get bonus points in Agricola?
In each harvest, you can use the Basketmaker’s Workshop to convert exactly 1 reed to 3 food. At the end of the game, you receive 1/2/3 bonus points for 2/4/5 reed. Well(4VP. Cost 3S 1W.) A10 Place 1 food from the general supply on each of the next 5 round spaces. At the start of these rounds, you receive the food. Field(Cost 1F.) E11
What are the occupations in the Agricola compendium?
Occupations Sorted alphabetically Sorted by number Improvements – Alphabetically Acreage (K105) Administration (M070) Advance Payment (M055) Agricultural Implement (M123) Alder Swamp (M110) Almanac (G061) Alms (I64) Animal Farm (G062) Animal Feed (I101) Animal Pen (E24) Animal Yard (E58) Arid Field (M037) Axe (E13) Bakehouse (K106)
What do you do in the game Agricola?
In Agricola, you’re a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you’ll find on a farm: collecting clay, wood, or stone; building fences; and so on.