What is the point of commander damage?

Commander damage ensures players are able to end games more swiftly. Instead of dealing 40 damage or more (sometimes much more – I have many times gotten over 1 000 life with cards like Clearwater Goblet and Verdant Sun’s Avatar), players can end games after dealing only 21.

Can you die from commander damage from your own commander?

Yes, you can make a player lose by dealing 21 total damage to them with their own commander. (If it keeps getting stolen by yourself or others, a cumulative total 21 damage from their own commander will make them lose.)

Can someone steal your Commander?

Yes, you can take control of someone else’s commander. The rule about returning the commander to the Command Zone reads (emphasis mine): 903.9. If a commander would be exiled from anywhere or put into its owner’s hand, graveyard, or library from anywhere, its owner may put it into the command zone instead.

What happens if you get 21 damage from a Commander?

903.14a A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game I am wondering as to the origins and intent of this rule. Why is commander damage tracked separately per commander and why is 21 the particular number chosen to be lethal?

When do you lose the game with Commander?

In addition to the rest of the state-based actions that we have in most Magic games, Commander has an additional one: if, over the course of the game, you have been dealt 21 or more points of combat damage from the same commander, you will lose the game. Note the word ‘combat’.

What is the commander damage rule in magic?

Today, we’re going to look at one of the unique rules for commander: the commander damage rule (formerly known as “General Damage” when Commander was EDH).

What does commander damage mean in constructed format?

“Commander damage” is only from combat damage. Ah, Commander. Probably my favorite constructed format. Today, we’re going to look at one of the unique rules for commander: the commander damage rule (formerly known as “General Damage” when Commander was EDH).

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