Firing Order 1 Missiles/Bombs (Be careful of Defense Drones ) 2 Ion blasts (To disable shields) 3 Flak (To knock down shields) 4 Standard Lasers 5 Hull Lasers OR Crystal (Depends on your payload, target, and your enemy’s shields) 6 Heavy Lasers 7 Beam Weapons (You can fire your beam as soon as shields are reduced to zero)
What kind of weapons can you use on your own ship?
They are the only weapons that can be fired at your own ship. Bombs deal no hull damage, but can damage or disrupt enemy systems and crew. They can miss, but not when targeting your own ship. Ion weapons disable systems by forcing power out of them. They do not damage hull, systems, or crew. Like any projectile, ions can miss.
What kind of weapons can bypass all shields?
Missiles and bombs bypass all shields. Some other weapons are also capable of bypassing 1 layer of shields, most notably Crystal weaponry. Ion weapons apply full ion damage to shield system, and can stack; this removes multiple barriers.
How many rooms can a captain hit in FTL?
Normal Beams deal full hull and system damage to every room on its firing path. These weapons are unique in that a Captain can target parts of a room allowing beams to graze rooms for full effect. Even with short beams it is possible to hit 3 rooms on most ships making low powered beams useful late into a run.
How are Flak weapons used in faster than light?
They can only be shot down by Mark II Defense Drones. Flak weapons fire waste debris in a shotgun-like blast. Each flak projectile temporarily removes a shield layer. Once all shields are down, flak can hit rooms and deal system, hull, and crew damage.
How are bombs used in faster than light?
Bombs teleport themselves directly into rooms, bypassing shields and defense drones. They cost missile ammunition to fire. They are the only weapons that can be fired at your own ship. Bombs deal no hull damage, but can damage or disrupt enemy systems and crew.
How are missiles used in faster than light?
Missile weapons consume 1 missile ammunition each time they fire, but completely ignore shields. They deal system, hull, and crew damage in the targeted room. Like any projectile, missiles can miss. They can be shot down by Defense Drones (Mark I and Mark II). Bombs teleport themselves directly into rooms, bypassing shields and defense drones.