If you’re going for science, it’s far less important to take double resource cards, especially if taking it means passing a science card you can afford, but still a great idea to take them even when you’re going for science. These cards are great, and should almost always all be taken after the second pick.
How many resources do you need to make a wonder?
Between the first two ages, you’ll generally want to get 6-7 resource cards (between the brown, grey, and the yellow cards that produce/discount resources) total. 3-4 in the first age, and 3-4 in the second age. What resources you want will be determined by a few different things: What resources you’ll need to build your wonder.
What are the most common resources in 7 Wonders?
Wood and ore show up most often in card costs, most frequently requiring only one of that resource. Stone and clay appear on fewer cards, but often in multiples of 3. Otherwise, what resources you want will vary a lot. I’ll discuss specific resources more in each section that goes into more detail about each strategy.
Can you win the game of 7 Wonders with money?
The first lesson players often learn about 7 Wonders strategy is that money will not win you the game. No one ever wins with money. The points that money scores is a consolation prize for new players who get greedy horde it. Think of money as simply another way to get resources.
Which is easier to build, the second or the third Wonder?
The second stage is easier to build, and addtionally, the first and second stage uses more useful resources for a science strategy. The third stage is harder, but you don’t have to use all 3 stages for this wonder to be strong. Here we have another example of costs getting easier for the final stage.
Is it possible to play the same card twice in 7 Wonders?
If it still does the same thing, (allow you to play 1 card for free each age), being able to do that twice per age would be awesome. No guarantee that it will have the same effect, but I’d wager it will, since the icon is so visually similar.