Sometimes they use Japanese or American versions as they run in 60hz which way more faster than European/Australian (PAL versions) ones which run in 50hz. 60hz means 60 frames per seconds, as 50hz means 50 frames per seconds. So with 60hz you have more frames to enter inputs (mostly used in tool assisted speedrun).
What is the fastest language in Super Mario Odyssey?
Super Mario Odyssey is run in Simplified Chinese iirc. Fable’s fastest language is French. Those are the ones I know off the top of my head. Typically games where you have to wait for spoken dialogue, Italian or French is the fastest language due it being spoken somewhat quicker than other languages.
Why do Hollow Knight Speedruns use Chinese?
Finally, the fastest language for this game is Chinese. You can find it very easily by moving two places left from English. As well as having fewer characters, Chinese text also allows you to scroll through it faster for unknown reasons.
Does speed run have a specific meaning?
A speedrun is a play-through, or a recording thereof, of a whole video game or a selected part of it (such as a single level), performed with the intention of completing it as fast as possible. Players performing speedruns, called speedrunners, often record their attempts.
Why do Super Mario 64 Speedrunners use the Japanese version?
For Super Mario 64, they use the Japanese version because Mario and other characters will display their dialogue with speech bubbles and in Japanese it takes up less space when written with Kanji (and some Hiragana and Katakana).
What language do Speedrunners use?
All the top Breath of the Wild speedrunners know this, so many of them run the game in German even if they can’t read the language.
Who holds the Super Mario Odyssey world record?
speedrunner NicroVeda
On March 6, 2018, speedrunner NicroVeda obtained the first world record to use version 1.0. 0 and First Moon Skip. After much speculation and anticipation, the one-hour time barrier was finally broken by NicroVeda on March 23, 2019.
What is Hollow Knight world record?
33 minutes 7 seconds
The fastest Any% completion of Hollow Knight (PC) was achieved by “fireb0rn” (CAN). According to figures provided by Speedrun.com, as of 19 March 2020 fireb0rn topped the leaderboard with a time of 33 minutes 7 seconds.
Do Hollow Knight Speedrunners use controllers?
For Hollow Knight, both controller and keyboard are perfectly viable. Keyboard has more comfortable mashing, but controller has a trick to make fireball skips easier. You can’t go wrong with either choice. Regardless of which you choose, remap your controls before learning the category.
What is any% mean?
any percentage of completion
‘Any%’ literally means ‘any percentage of completion’ which translates into not restricting oneself as to how much of the game you have to complete.
Why do speed runners usually use the Japanese?
In most speed-running videos, the person playing the game will usually play the Japanese version, with or without any knowledge of understanding Japanese. Is there a reason why they do this? In particular, I am talking about traditionally Japanese games being speed ran, like Cave Story or Legend of Zelda.
When does a language have to be run?
Every language ultimately has to be run by executing machine code. A “compiled” language such as C++ is parsed, decoded, and translated to machine code only once, at compile-time. An “interpreted” language, if implemented in a direct way, is decoded at runtime, at every step, every time.
Is it better to use a slower language?
Often, it can be better to choose a “slower” language which has a more human-friendly semantics. Further, if there are some specific performance critical parts, those can always be implemented in another language. Just as a reference, in the 2016 ICFP programming contest, these were the languages used by the winners:
Is there such a thing as the speed of a programming language?
There is no such thing as the “speed” of a programming language. There is only the speed of a particular program written by a particular progammer executed by a particular version of a particular implementation of a particular execution engine running within a particular environment.